Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 177 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 44.5% | 137 matches |
| 35 to 50 min | 45.5% | 112 matches |
| 50 min or more | 41.2% | 17 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Enchanted Mango100.0%
Faerie Fire100.0%
Blood Grenade100.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lone Druid91.7%+48.3 pp12
Kez83.3%+40.0 pp12
Shadow Fiend75.0%+31.6 pp20
Bane76.9%+33.5 pp13
Drow Ranger64.3%+20.9 pp42
Crystal Maiden61.9%+18.5 pp42
Dragon Knight58.5%+15.1 pp65
Storm Spirit68.4%+25.0 pp19
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Pugna0.0%-43.4 pp10
Abaddon0.0%-43.4 pp8
Jakiro9.1%-34.3 pp11
Sniper18.2%-25.2 pp22
Anti-Mage27.1%-16.3 pp59
Undying23.5%-19.9 pp34
Death Prophet10.0%-33.4 pp10
Earth Spirit16.7%-26.7 pp12
The column in pp represents the difference from the hero's overall win rate (43.4%); the last number is the sample size.
