Shadow Demon

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
351
Win rate
41.9%
Adjusted WR
36.8%
Pick rate
2.5%
Position in the meta
#123 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 174 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

50 matches · 72.0% win rate · 28.7% of matches
Disruption
1
Shadow Poison
2
Shadow Poison
3
Disseminate
4
Shadow Poison
5
Demonic Purge
6
Shadow Poison
7
Disseminate
8
Disseminate
9
Disseminate
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Demonic Purge Applies Shadow Poison
Picked 0.0% · Win –
25
2 Charges of Disruption
Picked 100.0% · Win 65.1%
Main pick
+15% Disseminate Shared Damage
Picked 35.4% · Win 55.9%
20
-20s Demonic Purge Cooldown
Picked 64.6% · Win 63.6%
Main pick
+25 Movement Speed
Picked 0.0% · Win –
15
-1s Shadow Poison Cooldown
Picked 100.0% · Win 54.3%
Main pick
+60% Shadow Poison Damage
Picked 48.8% · Win 46.2%
10
+8 Strength
Picked 51.2% · Win 48.8%
Main pick

By match duration

Up to 35 min36.5%148 matches
35 to 50 min46.9%162 matches
50 min or more41.5%41 matches

Starting items

  • Iron Branch100.0%
  • Magic Stick100.0%
  • Tango100.0%
  • Blood Grenade100.0%
  • Faerie Fire66.7%
  • Healing Salve33.3%
  • Enchanted Mango33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 22 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Ring of Basilius13.6%33.3%4:30
Magic Wand59.1%38.5%4:59
Arcane Boots54.5%50.0%11:51
Blink Dagger40.9%44.4%26:05
Aether Lens18.2%75.0%–
Tranquil Boots18.2%50.0%–
Meteor Hammer13.6%100.0%–
Glimmer Cape13.6%33.3%–
Eul's Scepter of Divinity9.1%100.0%–
Infused Raindrops9.1%100.0%–
Vladmir's Offering4.5%100.0%–
Pipe of Insight4.5%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius37:18
0–50%5–100%
Magic Wand24:59
0–50%5–100%
Blink Dagger126:05
25–300%
Force Staff126:01
25–300%
Arcane Boots111:51
10–150%
Infused Raindrops113:18
10–150%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (43.0%); the last number is the sample size.