Rubick

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
3,620
Win rate
49.9%
Adjusted WR
48.3%
Pick rate
25.9%
Position in the meta
#27 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 1,121 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

718 matches · 54.0% win rate · 64.1% of matches
Fade Bolt
1
Telekinesis
2
Fade Bolt
3
Arcane Supremacy
4
Fade Bolt
5
Spell Steal
6
Fade Bolt
7
Arcane Supremacy
8
Arcane Supremacy
9
Arcane Supremacy
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

?x Curiosity Bonuses
Picked 0.0% · Win –
25
+40% Spell Amp For Stolen Spells
Picked 100.0% · Win 62.4%
Main pick
+?% Fade Bolt Damage Reduction
Picked 0.0% · Win –
20
Telekinesis Landing Deals 300 Damage
Picked 100.0% · Win 61.2%
Main pick
-40% Stolen Spells Mana Cost
Picked 60.1% · Win 56.2%
Main pick
15
-4s Fade Bolt Cooldown
Picked 39.9% · Win 53.8%
-2s Telekinesis Cooldown
Picked 25.6% · Win 49.1%
10
+200 Health
Picked 74.4% · Win 50.6%
Main pick

By match duration

Up to 35 min51.8%1,754 matches
35 to 50 min47.7%1,494 matches
50 min or more49.7%372 matches

Starting items

  • Magic Stick100.0%
  • Tango95.5%
  • Iron Branch81.8%
  • Blood Grenade68.2%
  • Circlet50.0%
  • Faerie Fire45.5%
  • Mantle of Intelligence9.1%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 315 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle10.2%40.6%1:24
Null Talisman10.5%60.6%2:37
Magic Wand60.3%55.3%5:16
Arcane Boots64.1%56.4%12:18
Phylactery11.4%69.4%12:28
Essence Distiller14.3%66.7%13:29
Meteor Hammer12.4%94.9%14:33
Blink Dagger48.3%65.1%16:23
Aether Lens20.3%78.1%18:47
Glimmer Cape8.9%46.4%20:14
Aghanim's Scepter11.4%77.8%–
Eul's Scepter of Divinity7.9%80.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (22 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand174:53
0–564%5–100%10–1567%
Ring of Basilius129:50
0–5100%5–1029%10–150%15–20100%
Arcane Boots1212:18
5–1050%10–1520%15–20100%
Blink Dagger716:09
10–15100%15–20100%20–250%
Urn of Shadows66:54
0–550%5–100%10–15100%
Bottle51:24
0–560%
Perseverance510:05
0–5100%5–10100%10–15100%15–200%
Infused Raindrops510:29
5–10100%10–1550%
Phylactery512:28
5–10100%10–15100%15–200%
Kaya414:35
10–15100%15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.