Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 1,121 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.8% | 1,754 matches |
| 35 to 50 min | 47.7% | 1,494 matches |
| 50 min or more | 49.7% | 372 matches |
Starting items
Magic Stick100.0%
Tango95.5%
Iron Branch81.8%
Blood Grenade68.2%
Circlet50.0%
Faerie Fire45.5%
Mantle of Intelligence9.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 315 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 10.2% | 40.6% | 1:24 | |
| 10.5% | 60.6% | 2:37 | |
| 60.3% | 55.3% | 5:16 | |
| 64.1% | 56.4% | 12:18 | |
| 11.4% | 69.4% | 12:28 | |
| 14.3% | 66.7% | 13:29 | |
| 12.4% | 94.9% | 14:33 | |
| 48.3% | 65.1% | 16:23 | |
| 20.3% | 78.1% | 18:47 | |
| 8.9% | 46.4% | 20:14 | |
| 11.4% | 77.8% | – | |
| 7.9% | 80.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter63.0%+12.0 pp200
Visage66.7%+15.7 pp72
Pugna63.4%+12.4 pp123
Abaddon65.1%+14.1 pp86
Omniknight64.3%+13.3 pp84
Phoenix59.5%+8.5 pp210
Dawnbreaker57.2%+6.2 pp444
Brewmaster60.9%+9.9 pp138
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (22 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 17 | 4:53 | 0–564%5–100%10–1567% | |
| 12 | 9:50 | 0–5100%5–1029%10–150%15–20100% | |
| 12 | 12:18 | 5–1050%10–1520%15–20100% | |
| 7 | 16:09 | 10–15100%15–20100%20–250% | |
| 6 | 6:54 | 0–550%5–100%10–15100% | |
| 5 | 1:24 | 0–560% | |
| 5 | 10:05 | 0–5100%5–10100%10–15100%15–200% | |
| 5 | 10:29 | 5–10100%10–1550% | |
| 5 | 12:28 | 5–10100%10–15100%15–200% | |
| 4 | 14:35 | 10–15100%15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Medusa68.9%+17.8 pp61
Lion58.2%+7.1 pp896
Underlord62.4%+11.4 pp133
Tidehunter58.7%+7.6 pp375
Shadow Fiend59.6%+8.6 pp208
Timbersaw57.6%+6.6 pp264
Kez58.3%+7.3 pp187
Centaur Warrunner58.6%+7.6 pp162
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Keeper of the Light40.5%-10.5 pp158
Bounty Hunter45.1%-6.0 pp415
Spirit Breaker46.3%-4.7 pp745
Legion Commander46.4%-4.7 pp537
Brewmaster42.8%-8.3 pp152
Pudge48.4%-2.6 pp1,170
Outworld Devourer47.1%-3.9 pp535
Night Stalker47.2%-3.8 pp443
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
