Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 534 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.6% | 434 matches |
| 35 to 50 min | 54.4% | 226 matches |
| 50 min or more | 52.3% | 65 matches |
Starting items
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Iron Branch77.8%
Magic Stick77.8%
Enchanted Mango44.4%
Faerie Fire44.4%
Circlet22.2%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 120 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 68.3% | 50.0% | 6:54 | |
| 74.2% | 48.3% | 11:07 | |
| 14.2% | 47.1% | 14:29 | |
| 9.2% | 72.7% | 14:42 | |
| 8.3% | 30.0% | 15:43 | |
| 10.0% | 58.3% | 18:05 | |
| 7.5% | 100.0% | 19:16 | |
| 5.0% | 100.0% | 20:33 | |
| 20.0% | 70.8% | 21:00 | |
| 10.0% | 58.3% | 21:54 | |
| 10.8% | 61.5% | – | |
| 9.2% | 36.4% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Broodmother80.0%+29.2 pp15
Techies66.2%+15.4 pp68
Ember Spirit63.0%+12.2 pp73
Lycan70.8%+20.0 pp24
Sven59.7%+8.9 pp119
Phantom Lancer59.8%+9.0 pp87
Lifestealer57.5%+6.7 pp113
Legion Commander60.0%+9.2 pp70
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 8:15 | 0–5100%5–10100%10–1567%15–200% | |
| 7 | 6:54 | 0–5100%5–100%10–1567% | |
| 7 | 11:07 | 5–10100%10–1583% | |
| 4 | 13:44 | 10–1533%15–20100% | |
| 2 | 21:00 | 15–20100%25–30100% | |
| 2 | 19:16 | 15–20100%20–25100% | |
| 1 | 9:49 | 5–100% | |
| 1 | 4:43 | 0–5100% | |
| 1 | 21:54 | 20–25100% | |
| 1 | 14:29 | 10–150% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Terrorblade73.0%+22.2 pp37
Earthshaker62.5%+11.7 pp120
Lion60.3%+9.5 pp141
Hoodwink62.2%+11.4 pp82
Enchantress69.2%+18.4 pp26
Pudge55.6%+4.8 pp196
Drow Ranger59.7%+8.9 pp72
Grimstroke58.1%+7.4 pp86
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Juggernaut37.2%-13.6 pp86
Invoker41.6%-9.2 pp149
Undying38.4%-12.4 pp73
Venomancer27.8%-23.0 pp18
Snapfire40.6%-10.2 pp69
Io38.3%-12.5 pp47
Witch Doctor41.6%-9.2 pp77
Bounty Hunter42.3%-8.5 pp78
The column in pp represents the difference from the hero's overall win rate (50.8%); the last number is the sample size.
