Ring Master

Day 10/10 · Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
980
Win rate
49.4%
Adjusted WR
46.3%
Pick rate
5.1%
Position in the role
#18 of 124
Score
S84/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 499 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

100 matches · 48.0% win rate · 20.0% of matches
Impalement Arts
1
Tame the Beasts
2
Tame the Beasts
3
Escape Act
4
Tame the Beasts
5
Wheel of Wonder
6
Tame the Beasts
7
Impalement Arts
8
Impalement Arts
9
Impalement Arts
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+150 Wheel of Wonder Radius and Range
Picked 35.1% · Win 65.1%
25
Escape Act Grants Strong Dispel and Flying
Picked 65.0% · Win 66.7%
Main pick
+1s Impalement Arts Bleed and Slow Duration
Picked 19.2% · Win 59.4%
20
+75/+300 Tame the Beasts Min/Max Damage
Picked 80.8% · Win 63.8%
Main pick
Impalement Arts Penetrates One Target
Picked 36.7% · Win 58.3%
Best win rate
15
Debuff Immunity While Channeling Tame the Beasts
Picked 63.3% · Win 58.2%
Most picked
special_bonus_unique_ringmaster_dagger_charge
Picked 0.0% · Win –
10
+75 Tame the Beasts Radius
Picked 100.0% · Win 51.8%
Main pick

By match duration

Up to 35 min51.7%484 matches
35 to 50 min53.6%371 matches
50 min or more51.9%104 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango50.6%
  • Blood Grenade50.4%
  • Magic Stick49.3%
  • Iron Branch50.3%
  • Sentry Ward51.0%
  • Faerie Fire50.8%
  • Enchanted Mango50.7%
  • Circlet52.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand3,92550.8%5:34
Ring of Basilius4,73250.6%7:14
Infused Raindrops1,12952.0%8:10
Urn of Shadows74052.3%8:40
Essence Distiller39454.8%15:47
Rod of Atos74560.1%20:23
Glimmer Cape1,84451.3%23:59
Eul's Scepter of Divinity1,34356.0%24:09
Force Staff93251.0%25:15
Blink Dagger2,87758.2%26:11
Aether Lens1,85158.4%26:49
Aghanim's Scepter80465.9%37:22

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius4,7327:14
0–554%5–1051%10–1548%15–2046%
Magic Wand3,9255:34
0–550%5–1051%10–1554%15–2048%
Blink Dagger2,87726:11
15–2058%20–2559%25–3061%30–3554%35–4057%40–4553%
Aether Lens1,85126:49
15–2059%20–2557%25–3060%30–3557%35–4061%40–4550%
Glimmer Cape1,84423:59
15–2059%20–2551%25–3048%30–3547%35–4054%
Eul's Scepter of Divinity1,34324:09
15–2060%20–2554%25–3051%30–3561%35–4076%
Infused Raindrops1,1298:10
0–553%5–1050%10–1553%15–2053%
Force Staff93225:15
15–2051%20–2551%25–3048%30–3556%
Aghanim's Scepter80437:22
30–3569%35–4064%40–4564%45–5068%
Rod of Atos74520:23
15–2065%20–2555%25–3058%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.1%); the last number is the sample size.