Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 516 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 53.7% | 2,027 matches |
| 35 to 50 min | 49.1% | 1,569 matches |
| 50 min or more | 48.3% | 354 matches |
Starting items
Blood Grenade86.4%
Tango81.8%
Iron Branch54.6%
Gauntlets of Strength40.9%
Faerie Fire27.3%
Quelling Blade9.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 418 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 7.2% | 66.7% | 1:51 | |
| 42.6% | 56.2% | 4:39 | |
| 26.6% | 54.9% | 4:45 | |
| 50.7% | 56.6% | 5:52 | |
| 34.9% | 58.2% | 8:25 | |
| 62.7% | 66.8% | 14:45 | |
| 7.4% | 100.0% | 18:35 | |
| 9.8% | 78.1% | 19:23 | |
| 11.2% | 66.0% | 20:50 | |
| 19.9% | 79.5% | 21:34 | |
| 6.9% | 51.7% | 23:49 | |
| 6.0% | 80.0% | 28:38 |
Best allies
Win rate with each ally (minimum of 1 matches).
Vengeful Spirit60.8%+10.0 pp260
Pugna61.7%+10.9 pp154
Brewmaster62.0%+11.3 pp137
Venomancer60.3%+9.5 pp146
Bounty Hunter57.7%+7.0 pp272
Sven56.1%+5.4 pp481
Shadow Shaman56.8%+6.1 pp329
Riki58.8%+8.1 pp170
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (22 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 12 | 14:45 | 10–1588%15–2067%20–25100% | |
| 10 | 5:41 | 0–567%5–1067%10–150% | |
| 9 | 4:39 | Start50%0–550%5–1075%10–150% | |
| 7 | 8:25 | 5–1033%10–15100% | |
| 7 | 4:21 | 0–540%5–10100% | |
| 5 | 6:35 | 0–5100%5–1067% | |
| 4 | 20:50 | 10–15100%20–2550%25–300% | |
| 3 | 21:34 | 15–20100%20–25100%25–30100% | |
| 2 | 6:29 | 0–5100%5–10100% | |
| 2 | 1:51 | 0–550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kez61.4%+10.6 pp220
Underlord62.7%+12.0 pp118
Shadow Fiend59.9%+9.2 pp192
Lina57.3%+6.5 pp461
Templar Assassin60.3%+9.5 pp156
Dark Willow56.7%+5.9 pp464
Sand King61.8%+11.1 pp89
Timbersaw55.7%+4.9 pp460
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker42.4%-8.3 pp389
Lycan38.2%-12.6 pp89
Wraith King43.8%-7.0 pp379
Disruptor44.7%-6.1 pp506
Visage40.5%-10.3 pp131
Sven45.0%-5.8 pp558
Enigma42.5%-8.2 pp214
Bounty Hunter44.8%-6.0 pp467
The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.
