Pudge

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
91
Win rate
48.4%
Adjusted WR
38.4%
Pick rate
0.5%
Position in the role
#42 of 120
Score
B64/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 643 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

182 matches · 57.7% win rate · 28.3% of matches
Meat Hook
1
Rot
2
Rot
3
Meat Shield
4
Rot
5
Dismember
6
Rot
7
Meat Shield
8
Meat Shield
9
Meat Shield
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

x1.5x Dismember Damage/Heal
Picked 63.5% · Win 57.9%
Main pick
25
x1.5x Flesh Heap and Meat Shield bonuses
Picked 36.5% · Win 57.7%
+0.75s Dismember Duration
Picked 85.5% · Win 57.4%
Main pick
20
-4s Meat Hook Cooldown
Picked 14.5% · Win 50.0%
+8% Spell Lifesteal
Picked 73.1% · Win 54.8%
Main pick
15
+150 Meat Hook Damage
Picked 26.9% · Win 50.4%
+5 Armor
Picked 53.0% · Win 54.2%
Main pick
10
+10% Rot Slow
Picked 47.0% · Win 49.9%

By match duration

Up to 35 min54.6%1,679 matches
35 to 50 min48.9%943 matches
50 min or more48.5%200 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength51.5%
  • Iron Branch51.0%
  • Tango52.2%
  • Quelling Blade52.1%
  • Magic Stick51.4%
  • Circlet52.9%
  • Faerie Fire58.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer66352.3%2:08
Magic Wand51550.7%3:23
Infused Raindrops3056.7%4:00
Aghanim's Scepter69454.0%17:13
Blink Dagger54256.6%17:15
Black King Bar37354.2%27:09
Shiva's Guard19663.3%31:34

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Aghanim's Scepter69417:13
10–1570%15–2050%20–2550%
Bracer6632:08
0–553%5–1042%
Blink Dagger54217:15
10–1554%15–2064%20–2552%25–3041%
Magic Wand5153:23
0–552%5–1046%
Black King Bar37327:09
20–2562%25–3055%30–3545%
Shiva's Guard19631:34
25–3078%30–3561%
Infused Raindrops304:00
0–557%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.6%); the last number is the sample size.