Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 510 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 51.5% | 1,783 matches |
| 35 to 50 min | 48.7% | 1,825 matches |
| 50 min or more | 50.4% | 466 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Gauntlets of Strength51.2%
Iron Branch51.1%
Tango52.1%
Quelling Blade51.9%
Circlet52.0%
Magic Stick51.6%
Faerie Fire57.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 612 | 52.8% | 2:00 | |
| 492 | 50.8% | 3:21 | |
| 26 | 57.7% | 4:00 | |
| 496 | 56.5% | 16:54 | |
| 663 | 53.7% | 17:13 | |
| 358 | 53.3% | 27:08 | |
| 190 | 63.2% | 31:33 |
Best allies
Win rate with each ally (minimum of 1 matches).
Vengeful Spirit60.8%+10.0 pp260
Pugna61.7%+10.9 pp154
Brewmaster62.0%+11.3 pp137
Venomancer60.3%+9.5 pp146
Bounty Hunter57.7%+7.0 pp272
Sven56.1%+5.4 pp481
Shadow Shaman56.8%+6.1 pp329
Riki58.8%+8.1 pp170
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 663 | 17:13 | 10–1569%15–2049%20–2550% | |
| 612 | 2:00 | 0–553% | |
| 496 | 16:54 | 10–1554%15–2064%20–2551%25–3038% | |
| 492 | 3:21 | 0–553%5–1044% | |
| 358 | 27:08 | 20–2560%25–3054%30–3544% | |
| 190 | 31:33 | 25–3078%30–3561% | |
| 26 | 4:00 | 0–558% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kez61.4%+10.6 pp220
Underlord62.7%+12.0 pp118
Shadow Fiend59.9%+9.2 pp192
Lina57.3%+6.5 pp461
Templar Assassin60.3%+9.5 pp156
Dark Willow56.7%+5.9 pp464
Sand King61.8%+11.1 pp89
Timbersaw55.7%+4.9 pp460
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker42.4%-8.3 pp389
Lycan38.2%-12.6 pp89
Wraith King43.8%-7.0 pp379
Disruptor44.7%-6.1 pp506
Visage40.5%-10.3 pp131
Sven45.0%-5.8 pp558
Enigma42.5%-8.2 pp214
Bounty Hunter44.8%-6.0 pp467
The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.
