Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 355 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.6% | 704 matches |
| 35 to 50 min | 58.1% | 477 matches |
| 50 min or more | 60.3% | 126 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Quelling Blade91.7%
Magic Stick91.7%
Faerie Fire58.3%
Circlet25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 189 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 77.8% | 48.3% | 1:50 | |
| 20.1% | 52.6% | 2:25 | |
| 97.9% | 48.1% | 6:51 | |
| 21.2% | 17.5% | 8:47 | |
| 70.4% | 57.1% | 15:21 | |
| 63.0% | 66.4% | 18:32 | |
| 11.1% | 81.0% | 23:50 | |
| 6.3% | 58.3% | 24:47 | |
| 10.1% | 94.7% | 24:53 | |
| 4.8% | 100.0% | 25:00 | |
| 4.8% | 11.1% | – | |
| 3.7% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Kunkka75.5%+24.2 pp49
Disruptor61.9%+10.6 pp176
Vengeful Spirit65.6%+14.2 pp61
Dawnbreaker61.0%+9.7 pp141
Outworld Devourer58.8%+7.4 pp211
Spirit Breaker57.9%+6.6 pp228
Keeper of the Light62.0%+10.7 pp79
Oracle61.6%+10.3 pp73
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 12 | 6:51 | 5–1091%10–15100% | |
| 12 | 10:18 | 5–1075%10–15100% | |
| 11 | 1:33 | Start67%0–5100%5–10100% | |
| 10 | 18:32 | 10–15100%15–20100%20–25100% | |
| 10 | 15:21 | 10–1583%15–20100% | |
| 3 | 23:06 | 20–25100% | |
| 2 | 23:31 | 20–25100% | |
| 1 | 2:25 | 0–5100% | |
| 1 | 23:58 | 20–25100% | |
| 1 | 24:53 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King74.1%+22.7 pp54
Chen100.0%+48.7 pp5
Drow Ranger64.2%+12.9 pp148
Faceless Void67.1%+15.8 pp73
Slardar66.1%+14.8 pp65
Lina60.7%+9.4 pp145
Enchantress68.6%+17.2 pp35
Snapfire59.9%+8.5 pp152
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Sven38.0%-13.3 pp355
Nyx Assassin41.0%-10.4 pp188
Warlock35.6%-15.7 pp59
Omniknight34.9%-16.5 pp43
Lycan32.3%-19.1 pp31
Troll Warlord28.6%-22.8 pp21
Io40.0%-11.3 pp95
Bounty Hunter43.3%-8.1 pp171
The column in pp represents the difference from the hero's overall win rate (51.3%); the last number is the sample size.
