Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 277 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.7% | 814 matches |
| 35 to 50 min | 50.1% | 823 matches |
| 50 min or more | 44.3% | 176 matches |
Starting items
Tango90.9%
Iron Branch72.7%
Sentry Ward72.7%
Enchanted Mango72.7%
Blood Grenade54.6%
Gauntlets of Strength45.5%
Faerie Fire27.3%
Quelling Blade18.2%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 153 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 11.8% | 38.9% | 3:45 | |
| 26.8% | 58.5% | 4:03 | |
| 49.0% | 45.3% | 5:38 | |
| 7.2% | 54.6% | 6:40 | |
| 54.2% | 54.2% | 10:04 | |
| 67.3% | 54.4% | 13:47 | |
| 28.8% | 70.5% | 14:50 | |
| 8.5% | 53.8% | 17:54 | |
| 5.9% | 55.6% | 24:04 | |
| 15.0% | 69.6% | – | |
| 7.8% | 58.3% | – | |
| 4.6% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Vengeful Spirit65.8%+18.1 pp76
Pugna64.7%+17.0 pp51
Leshrac63.6%+15.9 pp44
Chen85.7%+38.0 pp7
Troll Warlord63.2%+15.4 pp38
Earth Spirit59.7%+12.0 pp62
Ursa55.9%+8.2 pp118
Windranger53.1%+5.4 pp243
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 5:38 | 0–550%5–10100%10–150% | |
| 6 | 13:47 | 10–1550%15–200% | |
| 5 | 3:58 | 0–567%5–100% | |
| 5 | 10:04 | 5–1067%10–150% | |
| 4 | 4:03 | 0–533%5–100% | |
| 3 | 14:50 | 10–15100%15–200% | |
| 2 | 9:49 | 5–10100%10–150% | |
| 1 | 6:40 | 5–10100% | |
| 1 | 3:45 | 0–5100% | |
| 1 | 18:40 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Hoodwink60.1%+12.4 pp198
Kez61.6%+13.9 pp73
Lifestealer55.8%+8.1 pp251
Weaver62.5%+14.8 pp56
Lion54.5%+6.8 pp343
Monkey King60.0%+12.3 pp80
Shadow Fiend59.5%+11.8 pp79
Lina55.6%+7.9 pp178
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bane27.0%-20.7 pp37
Anti-Mage37.6%-10.1 pp282
Abaddon32.0%-15.7 pp50
Enigma34.7%-13.0 pp72
Techies40.0%-7.7 pp225
Bounty Hunter39.5%-8.2 pp172
Invoker42.1%-5.6 pp356
Phantom Lancer40.2%-7.5 pp189
The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.
