Outworld Devourer

Day 10/10 · Divine

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
6,905
Win rate
54.4%
Adjusted WR
53.2%
Pick rate
14.5%
Position in the role
#1 of 127
Score
S98/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 354 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

134 matches · 56.7% win rate · 37.9% of matches
Astral Imprisonment
1
Arcane Orb
2
Astral Imprisonment
3
Objurgation
4
Astral Imprisonment
5
Sanity's Eclipse
6
Astral Imprisonment
7
Arcane Orb
8
Arcane Orb
9
Arcane Orb
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+1.5% Arcane Orb Damage
Picked 42.8% · Win 67.3%
Best win rate
25
-60s Sanity's Eclipse Cooldown
Picked 57.2% · Win 65.6%
Most picked
-?s Objurgation Cooldown
Picked 0.0% · Win –
20
+12% Astral Imprisonment Mana Capacity Steal
Picked 100.0% · Win 58.1%
Main pick
+?% Essence Flux Mana Restored
Picked 0.0% · Win –
15
+=0.8% of Current Mana as Movement Speed
Picked 100.0% · Win 56.9%
Main pick
+100 Astral Imprisonment Cast Range
Picked 33.9% · Win 52.5%
10
+200 Mana
Picked 66.1% · Win 54.6%
Main pick

By match duration

Up to 35 min57.2%906 matches
35 to 50 min54.3%994 matches
50 min or more50.2%243 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch53.9%
  • Tango53.7%
  • Circlet54.0%
  • Mantle of Intelligence53.4%
  • Faerie Fire54.2%
  • Observer Ward53.7%
  • Magic Stick53.6%
  • Crown52.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman15,43253.9%1:32
Magic Wand9,90554.7%4:10
Kaya6,72156.9%11:11
Oblivion Staff16,02755.5%13:30
Witch Blade15,77055.6%15:32
Blink Dagger16,57457.6%18:59
Force Staff12,64257.2%22:01
Dragon Lance11,91359.4%24:12
Hurricane Pike11,23860.9%26:10
Black King Bar8,20054.8%30:16
Scythe of Vyse7,16568.9%35:14
Parasma6,40973.3%35:26

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger16,57418:59
5–1064%10–1572%15–2059%20–2550%25–3050%30–3548%35–4048%40–4561%
Oblivion Staff16,02713:30
5–1063%10–1554%15–2053%20–2555%25–3056%30–3557%35–4064%
Witch Blade15,77015:32
5–1070%10–1559%15–2049%20–2555%25–3052%30–3557%35–4063%
Null Talisman15,4321:32
0–554%5–1057%10–1556%
Force Staff12,64222:01
10–1564%15–2063%20–2557%25–3051%30–3549%35–4045%40–4549%
Dragon Lance11,91324:12
10–1564%15–2066%20–2563%25–3054%30–3550%35–4051%40–4552%
Hurricane Pike11,23826:10
15–2070%20–2568%25–3057%30–3553%35–4051%40–4551%
Magic Wand9,9054:10
0–555%5–1054%10–1555%15–2046%
Black King Bar8,20030:16
15–2074%20–2564%25–3056%30–3552%35–4052%40–4551%45–5049%
Scythe of Vyse7,16535:14
20–2582%25–3079%30–3573%35–4067%40–4561%45–5053%50–5554%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (54.9%); the last number is the sample size.