Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 54 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.4% | 91 matches |
| 35 to 50 min | 58.2% | 79 matches |
| 50 min or more | 40.0% | 10 matches |
Starting items
Quelling Blade100.0%
Circlet100.0%
Observer Ward100.0%
Tango100.0%
Iron Branch50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 10 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 100.0% | 50.0% | 5:13 | |
| 40.0% | 50.0% | 9:47 | |
| 10.0% | 100.0% | 11:19 | |
| 40.0% | 75.0% | – | |
| 40.0% | 75.0% | – | |
| 40.0% | 50.0% | – | |
| 30.0% | 100.0% | – | |
| 30.0% | 0.0% | – | |
| 10.0% | 0.0% | – | |
| 10.0% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Timbersaw84.6%+30.5 pp13
Enigma88.9%+34.8 pp9
Techies70.5%+16.4 pp44
Legion Commander77.8%+23.7 pp18
Ancient Apparition76.5%+22.4 pp17
Rubick63.8%+9.8 pp47
Ring Master80.0%+25.9 pp10
Lich66.7%+12.6 pp27
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 5:13 | 0–5100%5–100% | |
| 2 | 9:47 | 5–10100%10–150% | |
| 1 | 11:19 | 10–15100% | |
| 1 | 10:51 | 10–15100% | |
| 1 | 11:14 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Bane100.0%+45.9 pp5
Beastmaster100.0%+45.9 pp5
Grimstroke77.8%+23.7 pp18
Slardar100.0%+45.9 pp4
Lone Druid100.0%+45.9 pp4
Doom76.9%+22.8 pp13
Wraith King80.0%+25.9 pp10
Puck85.7%+31.6 pp7
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Venomancer0.0%-54.1 pp6
Underlord0.0%-54.1 pp5
Sven39.5%-14.6 pp38
Muerta0.0%-54.1 pp3
Leshrac16.7%-37.4 pp6
Earthshaker40.5%-13.5 pp37
Dark Seer36.4%-17.7 pp22
Axe38.5%-15.6 pp26
The column in pp represents the difference from the hero's overall win rate (54.1%); the last number is the sample size.
