Mars

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
2
Win rate
50.0%
Adjusted WR
9.5%
Pick rate
0.0%
Position in the role
#108 of 120
Score
D13/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 220 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

49 matches · 40.8% win rate · 22.3% of matches
God's Rebuke
1
Spear of Mars
2
Spear of Mars
3
God's Rebuke
4
Spear of Mars
5
Arena Of Blood
6
Spear of Mars
7
God's Rebuke
8
God's Rebuke
9
Bulwark
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

God's Rebuke +65% Crit
Picked 100.0% · Win 28.6%
Main pick
25
Arena Of Blood Grants Team +180 HP Regen
Picked 0.0% · Win –
+? Arena Of Blood Spear Damage
Picked 0.0% · Win –
20
+0.5s Spear of Mars Stun
Picked 100.0% · Win 22.2%
Main pick
-2.5s God's Rebuke Cooldown
Picked 79.0% · Win 26.7%
Main pick
15
+100 Spear Of Mars Damage
Picked 21.1% · Win 0.0%
+100 God's Rebuke Distance
Picked 95.0% · Win 26.3%
Main pick
10
+1.5 Mana Regen
Picked 5.0% · Win 0.0%

By match duration

Up to 35 min45.2%325 matches
35 to 50 min49.1%230 matches
50 min or more56.1%66 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength29.4%
  • Iron Branch31.3%
  • Quelling Blade20.0%
  • Tango30.8%
  • Magic Stick14.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.7%); the last number is the sample size.