Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 365 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.8% | 238 matches |
| 35 to 50 min | 52.3% | 151 matches |
| 50 min or more | 50.0% | 26 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Faerie Fire100.0%
Blood Grenade100.0%
Orb of Frost100.0%
Quelling Blade50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 72 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 43.1% | 22.6% | – | |
| 25.0% | 27.8% | – | |
| 15.3% | 0.0% | – | |
| 12.5% | 33.3% | – | |
| 5.6% | 50.0% | – | |
| 2.8% | 50.0% | – | |
| 1.4% | 100.0% | – | |
| 1.4% | 100.0% | – | |
| 1.4% | 0.0% | – | |
| 1.4% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Techies68.0%+19.5 pp50
Ember Spirit66.7%+18.2 pp36
Leshrac85.7%+37.2 pp7
Dawnbreaker61.5%+13.1 pp52
Anti-Mage65.4%+16.9 pp26
Legion Commander61.0%+12.5 pp41
Mirana57.4%+8.9 pp54
Wraith King66.7%+18.2 pp18
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 4:13 | 0–5100% | |
| 2 | 14:51 | 10–15100%15–20100% | |
| 2 | 8:38 | 5–10100% | |
| 1 | 10:20 | 10–15100% | |
| 1 | 13:07 | 10–15100% | |
| 1 | 19:52 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Enchantress100.0%+51.5 pp7
Ancient Apparition75.0%+26.5 pp24
Shadow Fiend76.2%+27.7 pp21
Shadow Shaman64.7%+16.2 pp34
Lion58.3%+9.9 pp84
Queen of Pain62.2%+13.7 pp37
Spectre61.0%+12.5 pp41
Dark Seer62.5%+14.0 pp32
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Shadow Demon8.3%-40.2 pp12
Mars23.5%-25.0 pp17
Wraith King31.3%-17.2 pp32
Meepo0.0%-48.5 pp4
Bounty Hunter35.4%-13.1 pp48
Broodmother14.3%-34.2 pp7
Techies39.4%-9.1 pp66
Undying38.0%-10.5 pp50
The column in pp represents the difference from the hero's overall win rate (48.5%); the last number is the sample size.
