Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 85 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.8% | 412 matches |
| 35 to 50 min | 55.3% | 340 matches |
| 50 min or more | 60.8% | 74 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire75.0%
Mantle of Intelligence50.0%
Circlet50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 60 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 46.7% | 28.6% | 1:33 | |
| 26.7% | 18.8% | 3:55 | |
| 75.0% | 48.9% | 5:49 | |
| 66.7% | 47.5% | 8:12 | |
| 21.7% | 7.7% | 14:17 | |
| 51.7% | 45.2% | 16:46 | |
| 25.0% | 86.7% | – | |
| 25.0% | 73.3% | – | |
| 25.0% | 73.3% | – | |
| 18.3% | 90.9% | – | |
| 16.7% | 90.0% | – | |
| 15.0% | 77.8% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Io64.2%+11.5 pp165
Outworld Devourer76.2%+23.5 pp21
Razor76.5%+23.8 pp17
Rubick61.8%+9.0 pp102
Ursa70.4%+17.7 pp27
Ogre Magi64.3%+11.6 pp42
Storm Spirit85.7%+33.0 pp7
Lone Druid85.7%+33.0 pp7
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 5:49 | 0–50%5–100% | |
| 4 | 1:33 | 0–50% | |
| 4 | 6:14 | 0–50%5–100% | |
| 4 | 8:12 | 5–100% | |
| 2 | 16:46 | 10–150%15–200% | |
| 2 | 3:55 | 0–50% | |
| 2 | 14:17 | 10–150%15–200% | |
| 1 | 4:45 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Night Stalker71.9%+19.2 pp57
Largo81.8%+29.1 pp11
Lion62.8%+10.1 pp78
Drow Ranger65.2%+12.5 pp46
Spectre72.2%+19.5 pp18
Meepo80.0%+27.3 pp10
Faceless Void73.3%+20.6 pp15
Weaver73.3%+20.6 pp15
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spirit Breaker38.8%-13.9 pp67
Juggernaut40.0%-12.7 pp65
Enigma33.3%-19.4 pp24
Dark Willow40.7%-12.0 pp59
Death Prophet31.6%-21.1 pp19
Pudge46.1%-6.6 pp141
Brewmaster36.0%-16.7 pp25
Nyx Assassin41.3%-11.4 pp46
The column in pp represents the difference from the hero's overall win rate (52.7%); the last number is the sample size.
