Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 71 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 52.1% | 190 matches |
| 35 to 50 min | 53.2% | 203 matches |
| 50 min or more | 61.0% | 41 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch64.6%
Faerie Fire66.4%
Circlet64.9%
Tango64.6%
Magic Stick64.3%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 343 | 66.8% | 1:50 | |
| 720 | 64.2% | 3:06 | |
| 335 | 64.2% | 3:36 | |
| 212 | 70.3% | 10:24 | |
| 710 | 62.3% | 11:27 | |
| 321 | 63.9% | 14:28 | |
| 319 | 63.9% | 14:33 | |
| 346 | 71.4% | 18:41 | |
| 304 | 74.0% | 22:17 | |
| 388 | 73.7% | 22:51 | |
| 309 | 60.8% | 24:49 | |
| 278 | 76.6% | 27:03 |
Best allies
Win rate with each ally (minimum of 1 matches).
Io63.0%+12.3 pp173
Outworld Devourer76.2%+25.5 pp21
Razor72.7%+22.0 pp22
Largo71.4%+20.7 pp21
Storm Spirit85.7%+35.0 pp7
Grimstroke64.1%+13.4 pp39
Ogre Magi62.0%+11.3 pp50
Mars68.2%+17.5 pp22
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 720 | 3:06 | 0–566%5–1054% | |
| 710 | 11:27 | 5–1074%10–1560%15–2065% | |
| 388 | 22:51 | 15–2075%20–2573%25–3074% | |
| 346 | 18:41 | 15–2072%20–2570% | |
| 343 | 1:50 | 0–567% | |
| 335 | 3:36 | 0–563%5–1066% | |
| 321 | 14:28 | 10–1569%15–2057% | |
| 319 | 14:33 | 10–1569%15–2058% | |
| 309 | 24:49 | 20–2566%25–3056% | |
| 304 | 22:17 | 15–2075%20–2573%25–3076% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Night Stalker69.5%+18.8 pp59
Weaver76.5%+25.7 pp17
Meepo81.8%+31.1 pp11
Crystal Maiden65.5%+14.7 pp55
Drow Ranger65.4%+14.6 pp52
Lion60.4%+9.7 pp96
Lina63.8%+13.1 pp47
Rubick55.8%+5.1 pp120
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spirit Breaker38.4%-12.4 pp86
Bounty Hunter38.6%-12.2 pp70
Nyx Assassin37.0%-13.7 pp54
Legion Commander38.3%-12.4 pp60
Dark Willow38.3%-12.4 pp60
Io37.1%-13.6 pp35
Undying40.0%-10.7 pp45
Pudge46.9%-3.9 pp160
The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.
