Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 231 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 56.2% | 201 matches |
| 35 to 50 min | 48.8% | 86 matches |
| 50 min or more | 50.0% | 16 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Circlet50.0%
Faerie Fire50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 93 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 61.3% | 50.9% | 7:50 | |
| 20.4% | 42.1% | 7:57 | |
| 24.7% | 39.1% | 11:10 | |
| 9.7% | 77.8% | 13:49 | |
| 7.5% | 42.9% | 19:20 | |
| 25.8% | 62.5% | – | |
| 21.5% | 75.0% | – | |
| 21.5% | 65.0% | – | |
| 20.4% | 68.4% | – | |
| 19.4% | 72.2% | – | |
| 14.0% | 69.2% | – | |
| 7.5% | 100.0% | – |
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 7:50 | 5–100%10–15100% | |
| 1 | 8:47 | 5–100% | |
| 1 | 7:57 | 5–10100% | |
| 1 | 11:10 | 10–150% | |
| 1 | 19:20 | 15–200% | |
| 1 | 15:43 | 15–200% | |
| 1 | 13:49 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Alchemist87.5%+37.6 pp8
Lion60.3%+10.3 pp78
Zeus66.7%+16.8 pp30
Muerta85.7%+35.8 pp7
Clinkz73.3%+23.4 pp15
Magnus66.7%+16.8 pp27
Shadow Fiend68.4%+18.5 pp19
Templar Assassin77.8%+27.9 pp9
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Clockwerk11.1%-38.8 pp9
Lich26.7%-23.3 pp30
Undying26.7%-23.3 pp30
Anti-Mage32.1%-17.8 pp56
Death Prophet22.2%-27.7 pp18
Oracle18.2%-31.7 pp11
Dawnbreaker34.7%-15.2 pp49
Outworld Devourer37.5%-12.4 pp56
The column in pp represents the difference from the hero's overall win rate (49.9%); the last number is the sample size.
