Gyrocopter

Day 10/10 · Divine

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
455
Win rate
41.5%
Adjusted WR
37.1%
Pick rate
1.0%
Position in the role
#51 of 126
Score
B59/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 231 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

19 matches · 63.2% win rate · 8.2% of matches
Flak Cannon
1
Rocket Barrage
2
Rocket Barrage
3
Homing Missile
4
Rocket Barrage
5
Call Down
6
Rocket Barrage
7
Homing Missile
8
Homing Missile
9
Homing Missile
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-6s Flak Cannon Cooldown
Picked 95.9% · Win 54.6%
Most picked
25
-40s Call Down Cooldown
Picked 4.1% · Win 58.8%
Best win rate
+3 Flak Cannon Attacks
Picked 95.9% · Win 46.3%
Most picked
20
+14 Rocket Barrage Damage
Picked 4.1% · Win 58.1%
Best win rate
+0.3s Homing Missile Stun Duration
Picked 1.4% · Win 33.3%
15
+25 Flak Cannon Damage
Picked 98.6% · Win 43.8%
Main pick
+25%% Homing Missile Damage
Picked 9.2% · Win 33.8%
10
+150 Health
Picked 90.8% · Win 42.3%
Main pick

By match duration

Up to 35 min56.2%201 matches
35 to 50 min48.8%86 matches
50 min or more50.0%16 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch41.6%
  • Faerie Fire42.5%
  • Tango39.4%
  • Quelling Blade40.9%
  • Magic Stick39.0%
  • Circlet43.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band17236.1%1:58
Magic Wand72441.9%2:59
Falcon Blade1,22741.7%4:59
Infused Raindrops12133.9%6:37
Yasha33140.8%14:38
Crystalys1,10142.7%14:43
Dragon Lance28343.1%14:52
Manta Style12736.2%18:07
Aghanim's Scepter1,02844.7%18:27
Black King Bar73741.5%26:19
Daedalus74154.4%28:46
Satanic64658.2%31:55

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Falcon Blade1,2274:59
0–544%5–1040%
Crystalys1,10114:43
5–1060%10–1542%15–2044%20–2540%25–3038%
Aghanim's Scepter1,02818:27
10–1563%15–2049%20–2533%
Daedalus74128:46
20–2555%25–3058%30–3552%35–4048%
Black King Bar73726:19
20–2555%25–3039%30–3526%
Magic Wand7242:59
0–542%5–1042%
Satanic64631:55
20–2564%25–3065%30–3560%35–4049%
Yasha33114:38
10–1545%15–2036%20–2539%
Dragon Lance28314:52
10–1544%15–2046%20–2531%
Wraith Band1721:58
0–536%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.9%); the last number is the sample size.