Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 609 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 46.5% | 621 matches |
| 35 to 50 min | 56.0% | 570 matches |
| 50 min or more | 61.4% | 127 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango43.2%
Iron Branch41.8%
Quelling Blade42.7%
Gauntlets of Strength40.2%
Circlet47.3%
Faerie Fire46.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 86 | 47.7% | 1:19 | |
| 31 | 51.6% | 3:00 | |
| 120 | 40.8% | 13:41 | |
| 53 | 50.9% | 24:01 |
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 120 | 13:41 | 10–1536%15–2058% | |
| 86 | 1:19 | 0–548% | |
| 53 | 24:01 | 20–2550%25–3052% | |
| 31 | 3:00 | 0–552% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Underlord67.2%+16.2 pp58
Undying61.8%+10.8 pp123
Timbersaw62.2%+11.2 pp90
Shadow Fiend65.4%+14.4 pp52
Templar Assassin65.9%+14.9 pp44
Lion56.8%+5.8 pp222
Terrorblade62.3%+11.3 pp61
Silencer59.6%+8.6 pp94
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma34.9%-16.1 pp63
Night Stalker40.1%-10.9 pp152
Winter Wyvern41.5%-9.5 pp147
Spirit Breaker44.4%-6.7 pp230
Tinker39.7%-11.3 pp68
Wraith King44.7%-6.3 pp188
Bounty Hunter43.6%-7.4 pp140
Keeper of the Light38.9%-12.1 pp54
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
