Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 609 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.1% | 450 matches |
| 35 to 50 min | 52.1% | 616 matches |
| 50 min or more | 54.6% | 165 matches |
Starting items
Tango100.0%
Iron Branch83.3%
Gauntlets of Strength66.7%
Sentry Ward66.7%
Circlet50.0%
Enchanted Mango33.3%
Blood Grenade33.3%
Quelling Blade16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 94 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.4% | 42.6% | 3:20 | |
| 3.2% | 66.7% | 5:57 | |
| 52.1% | 42.9% | 7:59 | |
| 88.3% | 50.6% | 8:27 | |
| 50.0% | 57.5% | 12:52 | |
| 28.7% | 44.4% | 14:01 | |
| 20.2% | 63.2% | 15:57 | |
| 8.5% | 100.0% | 16:03 | |
| 70.2% | 48.5% | 17:28 | |
| 22.3% | 57.1% | 23:09 | |
| 16.0% | 13.3% | – | |
| 5.3% | 100.0% | – |
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 7:59 | 5–1075%10–15100% | |
| 4 | 17:28 | 15–2067%20–25100% | |
| 4 | 8:27 | 0–5100%5–10100%15–20100% | |
| 4 | 10:53 | 5–10100%10–15100%15–200% | |
| 4 | 12:52 | 10–15100%15–200% | |
| 3 | 3:13 | 0–5100% | |
| 2 | 14:01 | 5–100%15–20100% | |
| 2 | 19:00 | 15–20100%20–25100% | |
| 1 | 23:09 | 20–25100% | |
| 1 | 15:57 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Underlord67.2%+16.2 pp58
Undying61.8%+10.8 pp123
Timbersaw62.2%+11.2 pp90
Shadow Fiend65.4%+14.4 pp52
Templar Assassin65.9%+14.9 pp44
Lion56.8%+5.8 pp222
Terrorblade62.3%+11.3 pp61
Silencer59.6%+8.6 pp94
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma34.9%-16.1 pp63
Night Stalker40.1%-10.9 pp152
Winter Wyvern41.5%-9.5 pp147
Spirit Breaker44.4%-6.7 pp230
Tinker39.7%-11.3 pp68
Wraith King44.7%-6.3 pp188
Bounty Hunter43.6%-7.4 pp140
Keeper of the Light38.9%-12.1 pp54
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
