Crystal Maiden

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,525
Win rate
50.3%
Adjusted WR
47.8%
Pick rate
13.2%
Position in the meta
#41 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 268 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

8 matches · 87.5% win rate · 3.0% of matches
Frostbite
1
Arcane Aura
2
Frostbite
3
Crystal Nova
4
Frostbite
5
Freezing Field
6
Frostbite
7
Arcane Aura
8
Arcane Aura
9
Arcane Aura
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+1.0s Frostbite Duration
Picked 61.9% · Win 64.6%
Main pick
25
+300 Crystal Nova Damage
Picked 38.1% · Win 61.0%
+?% Glacial Guard Mana Spent To Barrier
Picked 0.0% · Win –
20
+50 Freezing Field Damage
Picked 100.0% · Win 62.1%
Main pick
+100 Frostbite Cast Range
Picked 67.8% · Win 57.3%
Main pick
15
-4.5s Crystal Nova Cooldown
Picked 32.2% · Win 56.3%
+200 Health
Picked 74.9% · Win 50.0%
Most picked
10
+12 Intelligence
Picked 25.1% · Win 51.5%
Best win rate

By match duration

Up to 35 min49.7%734 matches
35 to 50 min49.9%627 matches
50 min or more54.3%164 matches

Starting items

  • Tango100.0%
  • Blood Grenade80.0%
  • Iron Branch70.0%
  • Magic Stick70.0%
  • Faerie Fire60.0%
  • Enchanted Mango50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 181 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand60.8%57.3%4:25
Infused Raindrops7.2%69.2%5:16
Tranquil Boots85.6%56.8%5:58
Null Talisman12.2%68.2%6:20
Arcane Boots6.1%36.4%12:26
Force Staff4.4%75.0%12:51
Glimmer Cape23.2%61.9%14:49
Blink Dagger38.1%75.4%17:18
Aghanim's Scepter4.4%87.5%18:24
Meteor Hammer5.0%100.0%19:36
Bracer6.1%18.2%–
Black King Bar5.0%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Tranquil Boots75:58
0–550%5–1060%
Aghanim's Shard517:20
15–2060%
Magic Wand44:25
0–50%5–10100%
Infused Raindrops45:20
0–50%5–1067%
Blink Dagger217:18
10–15100%20–250%
Null Talisman26:20
0–5100%5–10100%
Glimmer Cape214:49
10–15100%15–20100%
Bottle11:19
0–5100%
Power Treads18:07
5–10100%
Ring of Basilius110:49
10–150%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.0%); the last number is the sample size.