Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 45 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.2% | 26 matches |
| 35 to 50 min | 50.0% | 12 matches |
| 50 min or more | 0.0% | 4 matches |
Starting items
Tango100.0%
Blood Grenade100.0%
Orb of Frost100.0%
Iron Branch50.0%
Faerie Fire50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 18 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 27.8% | 60.0% | 4:21 | |
| 38.9% | 42.9% | 7:16 | |
| 44.4% | 50.0% | 14:01 | |
| 16.7% | 66.7% | 14:38 | |
| 22.2% | 75.0% | 17:24 | |
| 16.7% | 66.7% | – | |
| 11.1% | 50.0% | – | |
| 11.1% | 50.0% | – | |
| 11.1% | 50.0% | – | |
| 11.1% | 50.0% | – | |
| 11.1% | 50.0% | – | |
| 5.6% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Doom100.0%+57.5 pp3
Hoodwink100.0%+57.5 pp3
Shadow Fiend100.0%+57.5 pp2
Storm Spirit100.0%+57.5 pp2
Kunkka100.0%+57.5 pp2
Lich100.0%+57.5 pp2
Huskar100.0%+57.5 pp2
Gyrocopter100.0%+57.5 pp2
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 3:55 | 0–5100%5–10100% | |
| 1 | 4:21 | 0–5100% | |
| 1 | 14:38 | 10–15100% | |
| 1 | 17:24 | 15–20100% | |
| 1 | 17:22 | 15–20100% | |
| 1 | 9:52 | 5–10100% | |
| 1 | 14:01 | 10–15100% | |
| 1 | 7:16 | 5–10100% | |
| 1 | 18:58 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Slardar100.0%+57.5 pp3
Faceless Void100.0%+57.5 pp3
Necrophos83.3%+40.8 pp6
Zeus80.0%+37.5 pp5
Juggernaut71.4%+28.9 pp7
Bounty Hunter71.4%+28.9 pp7
Tinker100.0%+57.5 pp2
Beastmaster100.0%+57.5 pp2
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lifestealer0.0%-42.6 pp5
Pugna0.0%-42.6 pp4
Invoker0.0%-42.6 pp4
Phantom Lancer0.0%-42.6 pp3
Viper0.0%-42.6 pp3
Ancient Apparition0.0%-42.6 pp3
Underlord0.0%-42.6 pp3
Doom16.7%-25.9 pp6
The column in pp represents the difference from the hero's overall win rate (42.6%); the last number is the sample size.
