Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 44 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 56.0% | 116 matches |
| 35 to 50 min | 50.0% | 102 matches |
| 50 min or more | 54.6% | 33 matches |
Starting items
Quelling Blade100.0%
Slippers of Agility100.0%
Circlet100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 21 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 47.6% | 50.0% | 8:12 | |
| 76.2% | 56.3% | – | |
| 57.1% | 58.3% | – | |
| 42.9% | 77.8% | – | |
| 23.8% | 20.0% | – | |
| 19.0% | 75.0% | – | |
| 19.0% | 75.0% | – | |
| 14.3% | 33.3% | – | |
| 14.3% | 33.3% | – | |
| 9.5% | 100.0% | – | |
| 9.5% | 100.0% | – | |
| 9.5% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Invoker68.4%+16.2 pp57
Dawnbreaker71.1%+18.8 pp38
Zeus72.7%+20.5 pp22
Disruptor67.6%+15.3 pp37
Rubick59.5%+7.2 pp79
Spirit Breaker60.3%+8.1 pp58
Oracle70.6%+18.4 pp17
Vengeful Spirit68.4%+16.2 pp19
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 15:45 | 15–200% | |
| 1 | 8:12 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Slark63.4%+11.1 pp131
Pangolier70.6%+18.4 pp34
Hoodwink69.0%+16.7 pp29
Faceless Void75.0%+22.8 pp16
Snapfire65.1%+12.9 pp43
Juggernaut62.8%+10.5 pp43
Drow Ranger66.7%+14.4 pp27
Phantom Assassin68.2%+15.9 pp22
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Sven26.5%-25.8 pp34
Lycan12.5%-39.7 pp8
Luna32.4%-19.8 pp37
Nature's Prophet30.4%-21.8 pp23
Templar Assassin14.3%-38.0 pp7
Pugna29.4%-22.8 pp17
Ursa29.4%-22.8 pp17
Night Stalker41.9%-10.3 pp62
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
