Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 276 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.7% | 1,272 matches |
| 35 to 50 min | 49.2% | 1,225 matches |
| 50 min or more | 50.0% | 286 matches |
Starting items
Tango93.8%
Quelling Blade87.5%
Iron Branch87.5%
Magic Stick87.5%
Faerie Fire62.5%
Circlet56.3%
Slippers of Agility25.0%
Sentry Ward12.5%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 170 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 24.7% | 45.2% | 2:12 | |
| 52.4% | 52.8% | 4:06 | |
| 98.8% | 56.0% | 6:29 | |
| 4.1% | 85.7% | 11:29 | |
| 87.1% | 56.1% | 14:02 | |
| 12.4% | 23.8% | 17:13 | |
| 70.6% | 70.0% | 18:54 | |
| 8.8% | 80.0% | 21:06 | |
| 15.9% | 88.9% | 22:20 | |
| 17.6% | 93.3% | 23:01 | |
| 4.1% | 100.0% | 29:43 | |
| 3.5% | 83.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma63.5%+12.5 pp148
Abaddon64.5%+13.5 pp76
Winter Wyvern58.4%+7.3 pp305
Bounty Hunter58.2%+7.2 pp287
Nyx Assassin56.5%+5.5 pp402
Dragon Knight54.8%+3.8 pp593
Viper58.0%+6.9 pp176
Omniknight61.2%+10.2 pp85
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (16 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 16 | 6:29 | 0–5100%5–1069% | |
| 14 | 11:43 | 5–10100%10–1586%15–200% | |
| 14 | 14:02 | 10–15100%15–200%20–250% | |
| 13 | 16:17 | 10–15100%15–20100%20–250% | |
| 10 | 18:54 | 15–20100%20–25100% | |
| 7 | 4:18 | Start0%0–5100%5–1050%10–15100% | |
| 4 | 2:12 | 0–567%5–10100% | |
| 2 | 22:56 | 20–25100% | |
| 1 | 19:10 | 15–20100% | |
| 1 | 21:54 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon67.6%+16.6 pp71
Tidehunter61.1%+10.1 pp342
Ogre Magi59.3%+8.3 pp361
Queen of Pain59.6%+8.6 pp277
Clinkz61.5%+10.5 pp117
Drow Ranger56.4%+5.4 pp369
Windranger55.4%+4.4 pp545
Muerta64.3%+13.3 pp56
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Legion Commander38.4%-12.6 pp362
Meepo32.7%-18.3 pp55
Lycan31.9%-19.1 pp47
Omniknight35.7%-15.3 pp70
Enigma39.4%-11.6 pp142
Techies43.6%-7.4 pp376
Huskar41.6%-9.5 pp154
Luna45.3%-5.7 pp501
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
