Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 183 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 38.1% | 118 matches |
| 35 to 50 min | 53.8% | 52 matches |
| 50 min or more | 33.3% | 3 matches |
Starting items
Gauntlets of Strength100.0%
Iron Branch100.0%
Tango100.0%
Quelling Blade50.0%
Smoke of Deceit50.0%
Blood Grenade50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 45 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 75.6% | 20.6% | 3:14 | |
| 28.9% | 38.5% | 7:02 | |
| 40.0% | 22.2% | 7:30 | |
| 37.8% | 29.4% | – | |
| 37.8% | 23.5% | – | |
| 17.8% | 12.5% | – | |
| 15.6% | 14.3% | – | |
| 13.3% | 33.3% | – | |
| 6.7% | 0.0% | – | |
| 4.4% | 100.0% | – | |
| 4.4% | 100.0% | – | |
| 4.4% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dazzle100.0%+56.8 pp5
Riki100.0%+56.8 pp3
Leshrac83.3%+40.1 pp6
Jakiro83.3%+40.1 pp6
Huskar72.7%+29.5 pp11
Winter Wyvern72.7%+29.5 pp11
Spectre70.0%+26.8 pp10
Dawnbreaker61.1%+17.9 pp18
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 7:30 | 5–100% | |
| 2 | 3:14 | 0–50% | |
| 1 | 7:02 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lifestealer67.7%+24.4 pp34
Warlock68.8%+25.5 pp16
Muerta83.3%+40.1 pp6
Tidehunter65.0%+21.8 pp20
Phantom Assassin64.7%+21.5 pp17
Zeus60.9%+17.6 pp23
Snapfire57.7%+14.4 pp26
Lina54.3%+11.0 pp35
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Puck0.0%-43.3 pp7
Mirana23.1%-20.2 pp26
Crystal Maiden28.1%-15.1 pp32
Sven26.9%-16.3 pp26
Outworld Devourer29.4%-13.8 pp34
Pudge33.3%-9.9 pp57
Tiny23.5%-19.7 pp17
Queen of Pain23.5%-19.7 pp17
The column in pp represents the difference from the hero's overall win rate (43.3%); the last number is the sample size.
