Alchemist

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
99
Win rate
46.5%
Adjusted WR
37.0%
Pick rate
0.5%
Position in the role
#44 of 120
Score
B62/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 189 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

14 matches · 35.7% win rate · 7.4% of matches
Acid Spray
1
Unstable Concoction
2
Acid Spray
3
Unstable Concoction
4
Acid Spray
5
Chemical Rage
6
Acid Spray
7
Unstable Concoction
8
Unstable Concoction
9
Corrosive Weaponry
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+50 Chemical Rage Movement Speed
Picked 61.8% · Win 53.2%
Most picked
25
+50 Chemical Rage Regeneration
Picked 38.2% · Win 59.9%
Best win rate
-0.1s Chemical Rage Base Attack Time
Picked 85.0% · Win 50.2%
Main pick
20
+400 Unstable Concoction Max Damage
Picked 15.0% · Win 47.8%
+?% Corrosive Weaponry Slow / Damage Reduction Per Stack
Picked 0.0% · Win –
15
Greevil's Greed provides +3 Damage per stack
Picked 100.0% · Win 45.8%
Main pick
+1 Acid Spray Armor Reduction
Picked 18.2% · Win 46.3%
Best win rate
10
+150 Unstable Concoction Radius
Picked 81.8% · Win 43.3%
Most picked

By match duration

Up to 35 min37.0%119 matches
35 to 50 min52.5%40 matches
50 min or more0.0%1 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Quelling Blade44.2%
  • Gauntlets of Strength43.5%
  • Tango44.0%
  • Iron Branch42.7%
  • Magic Stick41.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer8241.5%1:31
Magic Wand36443.7%2:06
Soul Ring81744.7%4:07
Radiance82144.1%14:19
Blink Dagger61446.4%17:32
Yasha22451.3%19:08
Aghanim's Scepter25351.0%19:57
Manta Style9749.5%20:56
Buckler8261.0%24:35
Black King Bar45441.9%24:51
Assault Cuirass10762.6%25:58
Skull Basher2846.4%32:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Radiance82114:19
10–1552%15–2034%
Soul Ring8174:07
0–545%5–1044%
Blink Dagger61417:32
10–1554%15–2046%20–2546%
Black King Bar45424:51
20–2545%25–3040%30–3536%
Magic Wand3642:06
0–544%
Aghanim's Scepter25319:57
15–2056%20–2547%
Yasha22419:08
15–2057%20–2543%
Assault Cuirass10725:58
20–2552%25–3066%
Manta Style9720:56
20–2549%
Bracer821:31
0–541%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (41.6%); the last number is the sample size.