Muerta

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
321
Win rate
50.2%
Adjusted WR
44.7%
Pick rate
2.3%
Position in the meta
#96 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 136 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 55.6% win rate · 13.2% of matches
Dead Shot
1
The Calling
2
Dead Shot
3
Gunslinger
4
Dead Shot
5
Pierce the Veil
6
Dead Shot
7
Gunslinger
8
Gunslinger
9
Gunslinger
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+20% Gunslinger chance
Picked 88.6% · Win 60.8%
Main pick
25
2 Dead Shot Charges
Picked 11.5% · Win 57.8%
+2s Pierce the Veil Duration
Picked 89.5% · Win 53.5%
Most picked
20
The Calling summons 2 additional revenants
Picked 10.5% · Win 55.1%
Best win rate
+3.0% Max HP Regen while inside The Calling
Picked 23.6% · Win 46.4%
15
+15 Intelligence
Picked 76.4% · Win 49.7%
Main pick
+300 Dead Shot Cast Range
Picked 24.9% · Win 46.4%
Best win rate
10
+20 Attack Speed
Picked 75.1% · Win 46.2%
Most picked

By match duration

Up to 35 min49.1%167 matches
35 to 50 min51.2%121 matches
50 min or more51.5%33 matches

Starting items

  • Iron Branch100.0%
  • Boots of Speed100.0%
  • Magic Stick100.0%
  • Tango50.0%
  • Faerie Fire50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 28 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand53.6%46.7%5:58
Falcon Blade42.9%41.7%6:22
Power Treads89.3%48.0%7:37
Dragon Lance14.3%25.0%12:52
Maelstrom25.0%14.3%17:14
Mask of Madness21.4%33.3%17:20
Mjollnir53.6%73.3%22:05
Hurricane Pike28.6%75.0%–
Crystalys14.3%100.0%–
Black King Bar14.3%75.0%–
Daedalus10.7%100.0%–
Null Talisman10.7%0.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads27:37
5–10100%
Maelstrom217:44
15–20100%
Magic Wand15:58
5–10100%
Wraith Band12:37
0–5100%
Mjollnir122:05
20–25100%
Mask of Madness117:20
15–20100%
Dragon Lance112:52
10–15100%
Infused Raindrops16:24
5–10100%
Falcon Blade16:22
5–10100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.5%); the last number is the sample size.