Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 54 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 46.2% | 78 matches |
| 35 to 50 min | 58.1% | 62 matches |
| 50 min or more | 28.6% | 7 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Circlet59.3%
Iron Branch60.1%
Quelling Blade61.2%
Tango54.2%
Slippers of Agility61.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 203 | 57.1% | 1:53 | |
| 241 | 64.3% | 10:57 | |
| 146 | 69.2% | 14:51 | |
| 199 | 70.4% | 14:54 | |
| 119 | 76.5% | 22:16 | |
| 29 | 69.0% | 24:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma87.5%+34.1 pp8
Ancient Apparition78.6%+25.2 pp14
Techies68.8%+15.4 pp32
Legion Commander76.9%+23.6 pp13
Rubick65.0%+11.6 pp40
Timbersaw80.0%+26.6 pp10
Lich66.7%+13.3 pp24
Ring Master77.8%+24.4 pp9
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 241 | 10:57 | 5–1075%10–1563%15–2054% | |
| 203 | 1:53 | 0–557% | |
| 199 | 14:54 | 10–1572%15–2069% | |
| 146 | 14:51 | 10–1571%15–2068% | |
| 119 | 22:16 | 20–2576% | |
| 29 | 24:00 | 20–2569% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Beastmaster100.0%+46.6 pp5
Bane100.0%+46.6 pp4
Lone Druid100.0%+46.6 pp4
Night Stalker75.0%+21.6 pp16
Grimstroke75.0%+21.6 pp16
Primal Beast85.7%+32.4 pp7
Lion65.5%+12.2 pp29
Arc Warden75.0%+21.6 pp12
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Venomancer0.0%-53.4 pp4
Underlord0.0%-53.4 pp4
Magnus27.8%-25.6 pp18
Sven36.7%-16.7 pp30
Dark Seer31.3%-22.1 pp16
Dark Willow33.3%-20.0 pp15
Earthshaker39.1%-14.2 pp23
Void Spirit30.0%-23.4 pp10
The column in pp represents the difference from the hero's overall win rate (53.4%); the last number is the sample size.
