Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 64 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.8% | 126 matches |
| 35 to 50 min | 41.4% | 70 matches |
| 50 min or more | 50.0% | 4 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Quelling Blade75.0%
Circlet75.0%
Slippers of Agility50.0%
Faerie Fire25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 36 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 44.4% | 68.8% | 3:15 | |
| 30.6% | 72.7% | 3:15 | |
| 77.8% | 64.3% | 6:52 | |
| 97.2% | 65.7% | 7:38 | |
| 44.4% | 87.5% | 20:26 | |
| 38.9% | 92.9% | – | |
| 33.3% | 75.0% | – | |
| 22.2% | 87.5% | – | |
| 13.9% | 60.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 66.7% | – | |
| 8.3% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Techies63.9%+15.7 pp36
Ring Master68.8%+20.5 pp16
Pudge57.8%+9.5 pp45
Grimstroke65.0%+16.8 pp20
Winter Wyvern61.5%+13.3 pp26
Luna60.0%+11.8 pp30
Tidehunter61.9%+13.7 pp21
Windranger60.0%+11.8 pp25
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:52 | 5–1050% | |
| 3 | 7:38 | 0–5100%5–1050% | |
| 2 | 2:46 | 0–5100% | |
| 2 | 10:56 | 10–150% | |
| 1 | 3:15 | 0–5100% | |
| 1 | 15:42 | 15–20100% | |
| 1 | 20:49 | 20–25100% | |
| 1 | 20:26 | 20–25100% | |
| 1 | 16:44 | 15–20100% | |
| 1 | 17:32 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Wraith King84.6%+36.4 pp13
Zeus68.8%+20.5 pp32
Techies64.5%+16.3 pp31
Winter Wyvern75.0%+26.8 pp12
Windranger62.9%+14.6 pp35
Anti-Mage60.4%+12.2 pp48
Lion60.5%+12.2 pp43
Lifestealer62.1%+13.8 pp29
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Earthshaker21.9%-26.4 pp32
Ursa25.0%-23.2 pp16
Necrophos32.3%-16.0 pp31
Jakiro14.3%-34.0 pp7
Shadow Shaman31.8%-16.4 pp22
Undying36.7%-11.6 pp30
Faceless Void22.2%-26.0 pp9
Death Prophet22.2%-26.0 pp9
The column in pp represents the difference from the hero's overall win rate (48.2%); the last number is the sample size.
